Expressive Rooms

January 5, 2022

Assignment

The point of the homework is to think about expressive spaces (spaces that are based around an idea, around a concept, a symbol), as well as about game objects, movement, manipulations in unity, and moving around, camera, etc. Depending on the idea/concept/symbol/emotion you choose, think of how big the rooms should be, how they relate to each other, what colors are the walls, whether you can see outside, whether you can access them easily, etc.

  • (normal) build a 3D environment using only primitive game objects, building at least 3 different "rooms"
  • (extra) create a prefab from a group of parented GameObjects representing a "pattern" of the chosen idea/concept, and instantiate them across the space.

My Exploration

I'm still getting comfortable with Unity, so I realized after putting some time into this that I didn't exactly follow the prompt. But I did create some spaces with a range of tones. Starting in a smaller space with abstract shapes and primary colors, you can then move into a larger space with a similar aesthetic. Getting to be able to step into the larger space and view the smaller space from a distance changes the tone of the objects.

I also built out a room with a very different look and feel. Moving from a more expressive room to a room that feels familiar, almost boring. I think this was a good exercise to start to understand what types of visual expressions can be achieved in Unity. I'd like to continue exploring some tones in a range from realism to abstraction, to get a better handle of how I can fully take advantage of the medium.

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